![]() ![]() To start off, you’re pretty much powerless and, like I alluded to earlier, if somebody sees you, you’re toast. If you can look past all that though, things get much better on the sneaking side as you progress and unlock more abilities. This isn’t helped by the occasional hiccup in how the game runs in terms of framerate and loading times. ![]() The warping and the shadow power are just two things that never really improve that you need to deal with all game, unfortunately. A definitive gauge would have really went a long way. You can kind of tell by how lit up Aragami’s cape is how much shadow power you have, but just like with warping, it’s super finicky, and when you think you have enough, you probably don’t. Most games would give you a gauge or a meter of some sort, but Aragami forgoes that -maybe in order to have a clean HUD to see more of the beautiful landscapes? I’m not sure why, but I found it to be sorely missing. There are a few spots in the game where you need to be teleporting fast, and this mechanic just lets you down with its finickiness.Īt the same time, you need “shadow power” in order to use the warp and many other techniques, but you never really have an understanding of when it’s full or not. A pretty cool technique, except aiming your cursor at the shadow you want to teleport to and actually having the teleport portal appear is such a pain that multiple times I figured I’d just take my chances and run Sometimes it works, sometimes it doesn’t. Aragami has an ability that allows him to teleport from shadow to shadow. Going off the first statement, there’s a lot of things about Aragami that start off bad and take a while to improve, and frankly, a few things that start off bad and never improve the entire duration of the game. ![]() When it comes to playing Aragami as a game, I feel I need to make two statements up front that you readers can do with them what you will: First – I hated Aragami for the first couple missions Second – this game improves exponentially the more you play it. It’s all just a set up for what we’re really here for: tactical espionage action shadowy ninja sneaking! (working on that tagline…) It’s not great storytelling, but then again it doesn’t really need to be. On the plus side, Yamiko definitely shares some certain qualities with Link’s shadowy companion Midna (seriously, they sound identical when they talk), so fans of her will probably like Yamiko. ![]() Story was definitely not Aragami’s strong suite, and the big plot twist of the game is so obvious even Mr. To be honest, I probably made that sound more interesting than it actually is. Along the way, Aragami starts to see some weird visions and you peel the layers back on the war of light versus shadow to see what really happened. Aragami has until sunrise to collect six talismans that will free Yamiko from her imprisonment and restore the mysterious Shadow Empress, ruler of the conquered shadow land, back to power. The game’s story is pretty basic: you are Aragami, a spirit of vengeance summoned by the spirit of a girl named Yamiko to exact revenge on the Kaiho Army, a tribe wielding light instead of shadow, that are responsible for ransacking her home land, the death of her friends, and her real world imprisonment. Coupled with some pretty cool Japanese voice acting and a nice soundtrack, Aragami does an exceptional job setting up the mood. The character designs for the common enemy are nothing to write home about (infact the same two designs are recycled pretty much the entire game) but the main couple of characters in the game look awesome. Kind of like what you might think Spawn would look like if he were a ninja. Aragami himself looks like a total badass too. Feudal Japan covered in shadows never looked so good, and everything from the buildings to the water to the landscape looks awesome. The world is laid out in that same beautiful style Okami made famous, and it looks breathtaking. The first thing you’ll notice when you boot this game up is how cool it looks. Let’s back up a bit though and start from the top. If your enemies see you, you’re pretty much screwed. Well, I quickly found out that Aragami heavily and emphatically emphasizes stealth, making this more of a Inspired By Metal Gear Solid type of game – and even then, in Metal Gear, if the enemy spots you, you can fight them off and everything just shifts from sneaking to fighting. However, with the Okami art and the 3D action centering on combat and item usage, I figured what the heck, there are certain parts of Zelda games that incorporate stealth, so why not Aragami? It would probably be more apt to say that this game caught my eye because the art style looked like it was Inspired By Okami, which itself is an Inspired By Zelda game, so it kind of made the roster via a second degree. Now, I should probably state right away that this isn’t as “ Zelda-y” as I kind of thought it would be. ![]()
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